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md_Glass
md_Glass refracts the input image using the normals and point position pass to estimate the refraction
Can be used as a CameraFx in Flame 2017 or as a Matchbox in Bfx - Now with Chronatic abberation
input required : 0-cameraFx or 5-Bfx
As a Camera Fx the passes are provided automatically by Action
make a scene with a 3D object then parent the camera to the matchbox
Instead of the material showing through the object you will get a refraction of the bg
This can be selected in the shader to be another pass
The specularity can be adjusted and you can mix back the original material
To make it even more fun, add a gmask to the camera to mask the matchbox effect
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